UX Engineering | Technical University of Denmark | Spring 2019
This course is focused on applying lean methods to design novel app interfaces incorporating aspects of augmented reality, cognitive computing, and emotion recognition using high-level prototyping tools like Marvell, AdobeXD, Figma, and InVision to build functional prototypes.
Taking an agile approach to formulating user needs as hypotheses that are iteratively validated, Lean UX provides a methodological framework for rapid prototyping of minimum viable products (MVP), centered on incorporating only the most essential features, while reducing time by reusing design patterns.
As a teaching assistant, I developed assignments, helped students with their group projects, and graded the final projects.
Following are a few presentations of the final group projects from this course. Click on the images to view the PDFs of the respective presentation.